![]() ![]() This stored heat will dissipate at a rate of 0.1 per reactor tick. Plating also increases the reactor's hull strength (+100) and can store up to 10,000 heat itself if it is unable to direct it into a cooling cell. Distributing heat to another plating only happens once the second plating will not distribute to a third plating. Integrated Reactor Plating Plating will distribute heat from an adjacent uranium cells into surrounding cooling cells and also into other plating to be further distributed. The cell will also cool 1 point of its stored heat each reactor tick. Cooling Cell A single cell can store up to 10,000 heat away from the reactor hull any more heat will cause the cell to melt. Uranium Cells have a chance to turn into Near-Depleted Uranium Cells when they're used up. A Uranium Cell will last up to 10,000 reactor ticks (2 hours 47 minutes), generating anywhere between 2,000,000 to 10,000,000 EU, depending on the efficiency of the design. On its own, a cell will only pulse once (10 EU/t) per tick, but each adjacent Uranium Cell will add an additional pulse per tick, producing additional heat and packets of 200 EU. Each cell will pulse one or more times per tick, producing some heat and 200 EU. Reactor Chamber Not really an internal component, these are placed adjacent to the reactor block in order to increase the number of slots within a reactor, increase the strength of the hull (+1000), and add a small amount of cooling. ![]() Reactor Components Ī list of the various components that can be used within a reactor. Its purpose is to recharge Depleted Isotope Cells into full Uranium Cells. Breeder Reactor A type of reactor design that produces little energy. The more Uranium Cells that are placed next to each other, the higher the efficiency, but also the higher the risk. ![]() Reactor Efficiency The average number of pulses per Uranium Cell. Reactor Class All reactor designs can be a class like "Mark-I-O ED" or "Mark-III EB" which gives an indication of how well a design will perform. The maximum heat storage is 10,000, but it can be increased with Reactor Chambers and Integrated Reactor Plating. Reactor Hull This is where heat goes when it's not stored in a component. Cooldown Period The time required for an inactive reactor to cool all the excess heat it has collected. Cooling is needed to counteract the effects of heat and hopefully keep your reactor (and home) intact. ( Boom!) Cooling Cooling is provided by internal components like a Cooling Cell and the outside environment like water. If heat levels get too high, then components will melt, and there will be a risk of a reactor meltdown. Heat The reactor itself and its components can all store heat. Uranium Cells placed next to each other will interact to produce multiple pulses per reactor tick. Uranium Pulse Pulses occur during a reactor tick, producing heat and EU for each uranium cell. 10,000 reactor ticks, or 2 hours 47 mins. Full Cycle The time it takes for a full Uranium Cell to be used up. A good design can give you nice, safe energy, and a bad design can spontaneously crater-ize your home and its contents. Reactor Design The pattern in which components are placed within a reactor. This is when heat, EU generation, and cooling is calculated. Reactor Tick A reactor 'ticks' once every second. Here are some of the terms often used when describing a reactor and its design. However, a good design can provide enough EU for all of your Industrial Craft needs. In the event of a nuclear meltdown, don’t cry about your house becoming smithereens. A bad design can suddenly replace your house with a nice new crater. Reactors are complex and not for the faint of heart. ![]() This is the new GUI (fully upgraded with 6 additional Reactor Chambers):Ī reactor will spit out any item that is unrelated to its function. ((Above) IndustrialCraft 1.106 and Above) ![]()
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