The hull doesn't match anything really and just seems like a mix design. It only has a Abrams like turret in similarities but it's narrower and shorter with a smaller gun. Regarding your light tank model instead of a M48 Patton you should just make it look like the CGI version since it's quite unique and doesn't really have a real world design. I have been considering consulting with the former Cold War Crisis Mod Team and the guys behind Red Alert: A Path Beyond. As I did with TDR I aim to keep as much of the original wacky tech and atmosphere Westwood developed for TD and RA but also have a more realistic spin on it in both appearance and gameplay. Engineers doubled as Mechanics and APC's doubled as Medics) So who wants Red Alert Redux? And I will say it will not be a 1:1 remake. I may also (as I did with TDR) consolidate the unit and structure tech tree and add unit upgrades and special abilities. (looking into the original game files I noticed a lot of the art and audio assets are using the same filenames to confirm this) The biggest hurdles I have will be making a decent naval system, designing, coding, and animating attack dogs and then the Chronosphere stuff. I know a lot of the assets and coding between the original TD and RA games is nearly the same so it would streamline development quite a bit. Allies/Soviets in skirmish) or a standalone project built off of the renovated C&C Generals SAGE engine TDR is now using. I haven't decided if it will be a mini-mod type add-on built into TDR (think GDI/Nod vs. lol ? Since finally completing the story campaigns for Tiberian Dawn Redux a couple years ago I have been repeatedly approached about carrying the mod over into the RA universe with a spinoff.
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